© 2019 SLIGHTLY MAD STUDIOS LIMITED. I’m not baiting anyone here I’m just curious if my thoughts mirror those of others with experience in both. Using a higher value will increase the amount at which the camera leans into the corner, and using a lower value will reduce the amount of camera lean or disable it entirely when set to a value of 0. Project CARS 2 handles better on a control pad than its predecessor, but the wheel remains a better option. Even Dirt devs are telling, that correct FOV in Dirt games - vFOV*2 The information on the project immersion website is accurate, but you must note that it is giving instructions on editing the configuration files (not the in-game slider) AND, the information on that page only relates to Dirt Rally 1. Helmet Depth Of Field: This option applies a blurring effect to the edges of the screen whilst keeping the track ahead in focus when approaching and driving through corners. My suggestion is to go to a test track, then change the FOV for the view you use so it matches what you think you see in real life sitting still, then from there change the speed sensitivity options. This option only applies to the Helmet Camera. This option only applies to the Helmet Camera. Die Bremspunkte werden auf der Ideallinie oft nicht korrekt dargestellt, teilweise genügt es, wenn Sie deutlich später bremsen. Project CARS 3 Ultrawide screen Fix Fixes: - Fixes the Vert- issue for ultrawide screens (3440x1440, 2560x1080 and 32:9). Developed by Slightly Mad Studios this Racing "Game" or better Simulation has been phostphoned for more than 2 years until it has been published on 7. may 2015. For more information. Within Project CARS 2, you are able to adjust the FOV of a number of different camera angles: Only the Cockpit and Helmet cameras really require a good FOV setup. Enabling this option turns the Depth of Field effect on, whilst disabling it turns it off. Project Cars 2 - Virtual Reality Diskussion und Einstellungen; ... Ich habe keine VR Brille und weiß nicht, ob man FOV dort überhaupt einstellen kann/sollte, aber AC kann ich mir auch "schnell" oder "langsam" einstellen. Note: It is recommended to use higher World Movement values for VR as well as users who suffer from motion sickness, to reduce nausea caused by the disconnect of seeing car movement without physically feeling it. I'm getting a FOV that is pretty low, but i am on a TV monitor, and got mychair and rig as close to it as it can go. Triple habe ich keine mehr überlege aber ein zweites 21:9 Monitor zu holen. And its also very intuitive. The Camera Tilt Angle Up and Down options have no default key/button bindings on either PC or Console. I ran some laps at Nurburgring Nordschleife with the 488 gte to get a good comparison to my daily iRacing driver. When it comes to VR, the FOV is already pre-programmed and set up correctly for your VR headset, so you don’t really need to worry about adjusting it. Calculation method Estimate with monitor's native resolution Measure the monitor Native resolution Monitor size in Inch. In Project CARS helfen euch richtige Setups für Auto und Strecke zum Erfolg. We have to take a snap shot of what is in our direct line of sight from sitting at the wheel.If we could add a monitor to either side of the central monitor (triple monitors) we would be able to see the side window and the rest of the dashboard on the passenger side.Unfortunately for people with just one monitor, we're having to make do with just the central display.Getting this more into proportion will offer a better FOV, respective of size. A lower FOV may take some time to get used to, but having it set correctly will see you become a more consistent driver, and over time your lap times start to tumble. Now go to settings and keep changing FOV value until you see the same result as the photo on your phone. I've seen a few post on FOV and as a console user I just don't quite get some of the settings that PC users have been able to mess with for years. 2- Run PC2, select same car in cockpit view. Dans project cars, et avec la vue casque, le système trackIR est simulé par le mouvement du regard du pilote. Building on the success of 2015’s chart-busting debut, Project CARS 2 pushes the franchise and its fans into a blistering new era of motorsport by combining the authentic realism of the world’s most advanced simulation racing game with the pure joy of racing action fun.The Ultimate Driver Journey. Question. I have a 32 inch 1080p monitor and I sit about 4 feet away. You need to see the same amount of the car, to the same extent, the same mirrors for example, wheel etc... Once you have it nearly identical, keep that FOV value across the board. A higher value will fix the camera’s movement to match the movement of the car, so bumps become less exaggerated and the camera will follow the car and gradient when going up and down hills. A low FOV will likely improve your driving by allowing for more realistic reaction time. Last edited by Photolight ; Sep 23, 2017 @ 12:50pm Community Member. The same is true for your braking points or opponent cars. Archived. im Optimalfall sollten Sie diese nicht verlassen. Vielleicht hilft es dem ein oder anderen. If you’re on a console and play with a controller from the other side of the room to your TV, for example, it won’t make much sense to follow the FOV value given by the calculator: in this instance, however, do try to stay close to your TV (providing that it’s still comfortable and you’ve read the safety warnings that comes with the game and your console). If you sit to far away from a normal size screen, more than 3 feet, do not bother with FOV calculation. Vielleicht kann der ein oder andere mal ne Rückmeldung geben. Despite that, though, the benefit to an accurate FOV far outweighs this aspect, and it is kind of mute anyway as the environment and how close things are surrounding you has a bigger impact on this. Here is an interactive tool to calculate the correct Field of View (FoV) for sim racing games, for rFactor 2, Assetto Corsa, Project Cars 2 & More. Helmet Look To Apex: This option is a feature where the camera will look in towards the apex of a corner when approaching and driving through it, following the flow of the circuit. One of the downsides, however, is that things feel slower because it will appear as if there’s a lower sense of speed. I used the calculator and it said my FOV should be 48. Somebody posted a FOV calculator. Geht es dann auch mit 2 … Project CARS 2 Triple Monitor Settings Thread starter 2scoops; Start date Nov 22, 2018; Nov 22, 2018 #1 2scoops RSR Family. Community Member. Enabling this option will see the helmet template and muffled sounds turned on, however disabling this option will turn both off. This may not be 100% accurate but it is far closer to perfect FOV than the standard settings. If you wish to adjust the camera’s position, bind buttons to their controls, adjust the camera’s position to where you want, and then unbind the button assignments and re-assign the previous controls. Using FOV calculators that can be found online, you can work out the correct FOV for your own setup which you can then apply in-game. Another set of FOV options in Project CARS 2 is the FOV Speed Sensitivity Settings. If you’re sitting in a rig with the monitor only a short distance from your eyes, it is recommended to follow the recommended values by an FOV calculator. Maximum Laps: Average MPH: Season = Snow Chance (if winter): Include Snow Season: Kart Tracks: Rally Tracks: Any DLC: Cell Simple Simple Je höher das FOV desto schneller kommt es einem vor. Monitor's width. THE NAMES, DESIGNS, AND LOGOS OF ALL PRODUCTS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS AND USED WITH PERMISSION. That means you can simply calculate the total horizontal FOV by multiplying A by 6 instead of only by 2. There are seven Camera views, each with its own FOV slider. Installation: 1. ... FOV must be adjusted by hand. High Speed Shake: This option, when enabled, will apply a subtle shake and vibration to the camera and car as your speed increases. Default 16:9 FOV is 80 for all Camera views, except Rear Passenger is FOV 96. Using a higher value will increase the amount at which the helmet leans into the corner, where-as using a lower value will reduce the amount of lean or disable it entirely when set to a value of 0. Use an other view when the car is stopped to admire/examine the car interior, when driving concentrate on what is ahead, like incoming turns and other drivers cars. Project Cars 2 vs iracing. Now it’s time for Yorkie065 to give you further in-depth analysis and info on the FOV & Camera Options and how to get the most out of your FOV with this week’s episode of the Insider’s Guide. As in 3 screens times 2. What FOV setting are you using in the Triple Monitor Display setup? Zur Auswahl stehen etwa erstmals Ferraris wie … Leidet ein Rennspiel wie Project CARS 2 unter Problemen wie schlechter Performance oder fehlender Lenkraderkennung, bleibt der Spielspaß auf der Strecke. Choose Camera. Using a lower value will reduce the amount of camera movement or disable it entirely when set to a value of 0. This option only applies to the Helmet Camera. Camera Lean: This option controls how much the camera will lean in the direction of the corner when approaching a turn and driving through it. There are a significant number of graphics options available in Project CARS 2. A good FOV is your best friend on your way to SIM immersion. SLIGHTLY MAD STUDIOS, PROJECT CARS, THE SMS LOGO, AND THE PROJECT CARS LOGO ARE TRADEMARKS OR REGISTERED TRADEMARKS OF SLIGHTLY MAD STUDIOS LIMITED IN THE UNITED KINGDOM AND/OR OTHER COUNTRIES. Within Project CARS 2, you are able to adjust the FOV of a number of different camera angles: Bumper Camera; Bonnet Camera; Roof Camera; Chase Camera; Cockpit Camera; Helmet Camera . Hoffe der Link funktioniert, ansonsten mal Fov Project Cars 2 youtubr googlen und da das Video von ProjectCars.it anschauen. Joined Sep 17, 2016 Messages 1,042 Reaction score 286. Using a lower value will fix the camera to the horizon, making the car’s movement from bumps more exaggerated, and also affect the camera when going up and down hill, as the camera won’t follow the gradient of the hill like the car does. A little look at what I consider to be the easiest method of finding the correct Field Of View.FOV is a small section of what you would naturally see from a driving position. All of that gives us the formula: ScreenAngle = 2 x {invTan x [FullDeviceWidth ÷ (2 x ViewingDistance)]}. 2. By continuing to browse the site you are agreeing to our use of cookies. Another set of FOV options in Project CARS 2 is the FOV Speed Sensitivity Settings. That happens because there are three screens but we are only calculating half of the viewing angle. To alter the FOV for Cockpit View you need to follow the simple process while in game at the first menu screen: Choose Options and Help. Project Cars. These options allow for a more cinematic and exaggerated experience, but aren’t recommended for a more realistic and serious approach to racing. The final thing that you can adjust in relation to driving cameras in Project CARS 2 is their position, with the ability to move them forward and back, up and down, and adjust the tilt angle of the cameras if you so wish. 744,961 in-game FOV's have been calculated since July 10th 2014, which is an average of 310 in-game FOV's per day! Using a higher Look To Apex value will increase the amount to which the camera will look in towards the apex. )Below is a number of item I use on my own rig and would gladly recommend, plus a few additional items if your looking to start Sim racing.ViewSonic VX3276-2K-MHD 32 Monitorhttps://amzn.to/3hiHcci (UK Amazon)https://amzn.to/37rWvKZ (US Amazon)Wheel \u0026 Pedal optionsFanatec Forza Motorsport Bundle (Only available in the UK)https://amzn.to/3hbDRvl (UK Amazon link)Thrustmaster Ts-XW Racer Sparco P310 Competition Mod: Officially licensed for Xbox One \u0026 Windowshttps://amzn.to/2MWg0Cg (UK Amazon)https://amzn.to/2UIa049 (US Amazon)Fanatec F1 bundle for PS4 (Only available in the UK)https://amzn.to/2BOqBN9 (UK Amazon) Fanatec CSL elite starter kit (Only available in the UK)https://amzn.to/30mlcXO (UK Amazon)Rig building extrasAutostyle Car seat with slidershttps://amzn.to/2UFxJCf (UK Amazon)https://amzn.to/3fdWDk6 (US Amazon)Tablet holderTryone Gooseneck tablet holderhttps://amzn.to/2UqjFfE (UK Amazon)https://amzn.to/2MWTvgs (US Amazon)Car seat cushionhttps://amzn.to/2AgfvQC (UK Amazon)https://amzn.to/30BeVHX (US Amazon)USB Hub 3.0https://amzn.to/3f2hpD8 (UK Amazon)https://amzn.to/3fs0nPb (US Amazon)Havit Keyboard and Mouse with RGB lightinghttps://amzn.to/3h79oPd (UK Amazon)https://amzn.to/2Ax4uul (US Amazon)Logitech c920 HD Pro Webcamhttps://amzn.to/2UqfmRn (UK Amazon)https://amzn.to/2zt93VW (US Amazon)XBox One X Bundle with Forza Horizon 4https://amzn.to/3h2IesN (UK Amazon) https://amzn.to/2UCpSVO (US Amazon)Glass shelf unitshttps://amzn.to/2UmlPg3 (UK Amazon)https://amzn.to/2XYamFX (US Amazon) You can then change it … The reason for this is the fact that it is much easier to judge distances correctly with a correct FOV, and therefore you’ll find yourself being far more accurate and consistent in your driving. Today (GMT), 5 FOV calculations have been delivered successfully. Project Cars 2 - FOV - Field Of View - The easy way - YouTube Project Cars - Tipp 2: optimal fahren Achten Sie auf die Ideallinie. Ich teste es auch mal bei Gelegenheit. 2.) I went into the in-game triple screen configuration and entered all that info, but it doesn't seem to actually change my FOV, only the angle of the side monitors. Compatibility: - Works with Project CARS 3 Steam version. Obviously we don't have VR to allow us to look all around. Only the Cockpit and Helmet cameras really require a good FOV setup. No calculations or measurements required.Amazon Affiliate Links:(When you buy through an affiliate link, Jay Sysum a.k.a Rat Master 3, may receive a commission on the sale – As an Amazon associate I earn from qualifying purchases. I'm trying to understand field of view, and using an online calculator that was made for Project Cars 1 Is the setting identical on`Project Cars 2 also? This will see the cockpit of cars and their mirrors blur to keep the driver’s focus on the corner ahead, before sharpening again on a straight. I have a 25" ultra-wide monitor about 15" from my nose (I built a simple monitor stand that puts it over my wheel's FFB motor case and beyond the front edge of my desk.) War bei Project Cars 1 auch so optimal für mich. PUBLISHED AND DISTRIBUTED BY THE BANDAI NAMCO ENTERTAINMENT GROUP. Project Cars 2 umfasst insgesamt 180 verschiedene Fahrzeuge, die für freie Rennen und den Mehrspielermodus von Beginn an spielbar sind. I've had my FOV set at about 100 because I thought it felt good. Show Helmet: When using the helmet camera, having this option on will display the inside of a helmet along the top and bottom of the screen, along with sounds being muffled to replicate the sense of wearing a racing helmet. Choose the Field of View panel (selected by default) use the < > to the right of the Cockpit Camera value to change the FOV to match the value you have calculated. Your ‘correct’ FOV can vary a lot, depending on the size of your monitor or TV screen, and how far away you sit from it. I'd like a higher FOV… A forever debated topic in the sim racing community is Field of View (FOV), and in this week’s Insider’s Guide, we will be looking at the FOV & Camera settings available in Project CARS 2.